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6 Game Reviews w/ Response

All 22 Reviews

I want to comment on the controls.

With how dynamic flash games are, the tutorial should instruct the player using his configuration instead of saying "press default key to attack." Having to ignore the on-screen instructions and remembering what configuration I just set for a game I'd never before played threw me off a bit. (It's also a good idea to display the current configuration in the option menu.)

A control configuration should be included in the pause menu. It sucks having to quit and restart the game if you decide you should change the controls.

How come you won't let me use the Num Pad keys for movement? I'm cursed with a "compact" keboard that saves a whole inch of space by having microscopic arrow keys, so I use the Num Pad instead. But, whether NumLock is toggled off or on, trying to map movement to the Num Pad simply mapped the commands to the number keys that run across the top of the keyboard.

Directional positioning is too "sticky": If I attack while facing right, and my enemy jumps behind me, I'll press and hold left and continue to hit the attack key. But instead of attacking to the left, my fighter will keep attacking to the right, even though I'm pressing left.

Sometimes when taking hits while facing my enemy, I'll return the attack, without pressing any movement keys, only to find that I'm suddenly facing the opposite direction, thus attacking in the wrong direction and putting my self in a vulnerable state.

NegativeONE responds:

These are honestly all good suggestions. I'll keep them in mind for later installments, for sure.

Nephi on NG front page?!

Heh, I thought I was imagining things!

Fun game, good concepts.

Suggestions to impove the interface:
* It would be nice if the actions tray could be optionally reduced in size or eliminated, because I often felt like it was in the way (especially before I figured out it could be moved).
* It would be REALLY NICE if the mouse icon could be changed by a press of a key (like maybe Z, X, C, V). I know this is gonna sound really ridiculus, being a "point and click" game, but, being the keyboard-surfer that I am, I hate using the mouse more than I have to, and so it's a real bother to have to frequently go back and fourth to the action tray.
* Being able to skip through dialogue by clicking or pressing a key would be nice. Dispite how amusing it is (in any game) it tends to become less amusing when you get stumped and you go back through all the different dialogue pathes to look for the clue you missed.

BoMToons responds:

Thanks for the suggestions...I think they're all good ones. It's still kind of surreal for me to see the game on NG front page too.

Kinda fun

It's got potentional, but here are some pointers that would have gotten it a higher score:
* Rendering Quality: You should install a Quality button. At the instructions screen I'd manually set quality to Low, and then when the game started, quality would be Medium again, so I'd have to stop and change it again, while to clock ticked away.
* Graphics: The graphics are actually really nice looking, but they're TOO detailed, which is the major contributor to the game's slow-down. For how small they appear during game play, simplified images would suffice.
* Object descriptions: At the end of the game, each item is displayed and described. Putting this information before the game start (at least about the power-ups) would have been much more benefitial to the player.

Foreverkul responds:

I liked keeping the power ups and objects secret, mostly the Mansion though, it provides 10000+ points I think.

Needs work

It was kinda hard to get lined up right with some of the orcs since they come in at angles and your fighter can't face those directions.

What's the criteria for your guy dying? I didn't see any health meter, and he seemed to randomly die from just one or up to three hits.

I gave up playing when I was slain by *nothing* after I killed an orc.

Striker360 responds:

Health bar added in new version

Problematic

Too often, I click and the guy doesn't shoot!

I don't mean to sound harsh, but I hope this gets blammed so that you have the extra motivation to improve this game and resubmit it. That I would like to play.

ssjskipp responds:

Dude, you gotta click a ZOMBIE to shoot, just how I made it...CLICK A ZOMBIE, not the wall XD.

What the?!

Overall, this gets a bad score because ya can't jump over that stupid pitfall in the first screen!

Mono1337 responds:

just keep pressing s while jumping, you'll jump higher, believe me^^

I like to hide an extra joke as an Easter Egg in my flash movies.

Wally Waffles @Wally-Waffles

Age 44, Male

Software Developer

Idaho, USA

Joined on 6/26/05

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